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0 votes

Hello, so I saw this video about how to inprove your 2d platformer controller:

and took interest in the apex modifiers he mentioned, however the video is sadly made for
Unity and I was wondering if anyone knew how to implement such behavior into Godot...
Thanks in advance :)

in Engine by (18 points)

I saw this video a few days ago, maybe it can help you

Thank you for your tip...but well I basically already implemented that system. But what is shown in that video isnt really the thing mentioned in my link. Its still a very useful video though thx

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