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Asked By | lettucing |
so, i have a tile (area2d w sprite) and a 2d plane, and i also have a placement system that uses tiles
i have it set so that all the tiles snap to a grid
i want to generate a tile across the 2d plane as if it was a small pocket of materials as you move through the map without overwriting already placed tiles
how can i do this
Could You explain more ? Or some picture ?
Can’t You use another tilemap for this ?
Inces | 2022-07-25 13:57
I second just using other TIlemap or whatever node you have been using
Pomelo | 2022-07-25 17:39
sorry for the confusing question
im just using area2ds and snapping them to a grid for certain reasons
i have an area2d which acts like if it was a resource the player can find after moving
i want that area2d to spawn across the map
lettucing | 2022-07-25 18:02