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Asked By | chris33556 |
hi all,
i’m making a beat-em up game and i have a player who when punching objects (bins, oil barrels etc) will cause the object to break and disperse into the air and disappear . similar in games like final fight (see GIF link):
I’m trying to figure out what method i.e kinematicBody3D or rigidbody3D is best to simulate an object that is hit and is pushed away and disappears. My first thought was using RigidBody3D . can someone guide me to a tutorial explaining the method or better show a script example as a start. thanks
There is a similar feature in 3d, but I don’t think so in 2d. Use object’s “spritesheet”
ramazan | 2022-07-27 22:31