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I tried to implement a smoother walking system to my kinematicbody, and resulted with interpolating linear_velocity with acceleration and deceleration values. I feel like this is what's affecting the jump behaviour, is there anyway i can preserve the y value from interpolation?

here's my pastebin: https://pastebin.com/qxxis0fW

Godot version 3.4.4
in Engine by (12 points)

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