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For some reason I can't modify then save a sub resource that's being stored within a parent resource's file?

It seems I can modify and successfully save my sub resources, I can even load the same sub resource again in the same function with no issues. However, as soon as I try and read it from another function it acts like the modification never happened.

  • I was told in the Godot Discord this was caused by cache and I need
    to load it with the ignore cache flag however this didn't solve the
    issue.
  • I was then told to save using the flag FLAGREPLACESUBRESOURCE_PATHS
    again, no luck
  • Finally I was told to set the resource_path of the parent resource to
    "" before modifying it, again no luck.

If my code is needed to confirm the issue, please let me know.

Godot version 3.5
in Engine by (12 points)

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