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+1 vote

I am making a custom node type plugin, that is based on ScrollContainer, but I want to remove the configuration warning of "you can't have multiple nodes inside a ScrollContainer", as it is an expected behaviour and all children nodes are moved when the project is ran. Is there a way to remove this configuration warning?

I've tried returning an empty string in _get_configuration_warning function, but it seems that it just adds nothing, instead of overriding previous warnings.

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Godot version 3.5.stable.official [991bb6ac7]
in Engine by (13 points)

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