How do I properly make the enemies fling themselves at the player like this?

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:bust_in_silhouette: Asked By Extenos

So, I’m trying to make an insanely basic first game in Godot so I can learn the ropes. In it, there are going to be enemies flinging themselves towards the player so the player has to dodge them. To do this, I tried getting the player’s position using the get_position() function and putting it into a variable that the enemy can later access using the get_node().get() function. However, I think that the fact that I am instancing a scene to spawn the enemy has something to do with the game not spawning anything when it’s trying to.
Here’s a video showing everything I feel like is necessary to fixing this.

Here’s the tutorial with the code I modified to make the non-functional spawning system.

I couldn’t include the code and errors directly in the post due to length issues, but if you need any extra info to help me, just ask.

Add Enemy script
onready var player = get_parent().get_node(“player”)
var pos
func _ready():
pos = player.global_position
print(pos)
pass

ramazan | 2022-08-06 19:34

Sadly it didn’t work and I got the error “The method “getparent” isn’t declared in the current class.” The game won’t boot anymore.

Extenos | 2022-08-06 20:24

The message was screwed by formatting, ramazan meant

onready var player = get_parent().get_node("player")
var pos

func _ready():
    pos = player.global_position
    print(pos)
    pass

ynot01 | 2022-08-06 21:22

try

var main 
var player
var pos

  func _ready():
    main = get_tree().current_scene
    player = main.get_node("Player")
    pos = player.global_position
    print(pos)
    pass

ramazan | 2022-08-07 07:32

These both just give "Invalid get index 'global_position' (On base: 'null instance')

tbh i think im too dumb for this

Extenos | 2022-08-07 14:42

what is the node type ? Player
Aree2d , kinematicbody, sprite or etc…

ramazan | 2022-08-07 21:05