With each loading of a new scene, I noticed that Godot takes from a few tenths to a few seconds to stabilize at 60 FPS.
To check if the graphics effects of my game slow down too much (lowering the FPS below 60), I wait 5 seconds from the start of the scene and then check the average FPS. If the FPS is lower than 60, I disable the graphic effects.
I wanted to know if there is a signal called every time a scene is stabilized, so as not to wait for 5 seconds anymore but to use this signal directly.
Thank you