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Asked By | bobojo |
I was following the official rag-doll tutorial here: Ragdoll system — Godot Engine (stable) documentation in English
And everything was going great until I got to ragdolling specific limbs only. Whenever I try to ragdoll any specific bone it will always affect the whole model.
The way I think to phrase the command is: physical_bones_start_simulation(["Bone","Bone.001"])
but I can’t find any documentation on the exact wording, and this is based off other peoples git repos.
To simplyfy my issue I started working with this trimmed down ragdoll demo: GitHub - AiTechEye/godot-3.1-basic-ragdoll and even there I still had the same issue.
I have tried everything I can think of but can’t figure it out, pls help thx.