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0 votes

How can I make sure that 3D objects that are behind other 3D objects are not displayed?

Godot version 3.5 stable
in Engine by (34 points)

main scene

 print(get_child_count())
 //or 
 print(has_node("node name"))  "if there is no node be false"

2 Answers

0 votes
by (447 points)
0 votes

That's know as occlusion culling

Right now you need to implement your own solution but Godot 4 will have a node to handle this

by (83 points)
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