Hi, I made an arrowUp scene and a timer to spawn. If I press "ui_up" button it's deleting all the objects that has been added to a world.tscn. What I wanna do is delete one arrowUp scene not all the arrowUp instanced scenes.
World.tscn
var arrowUpScene = preload("res://Scenes/ArrowUp.tscn")
func spawnArrowUp():
var arrowUp = arrowUpScene.instance()
arrowUp.speed = randi() % 270 + 990
arrowUp.global_position = Vector2(hotSpot.position.x + 800, hotSpot.position.y - 15)
add_child(arrowUp)
func _on_spawnTimer_timeout():
spawnArrowUp()
timer.wait_time = rand_range(1, 2)
arrowUp.tscn
extends Area2D
onready var anim_p = $AnimationPlayer
var speed = 270
var pressed = false
func _physics_process(_delta):
if !pressed:
position.x -= speed * _delta
if Input.is_action_just_pressed("ui_up"):
if Global.arrowUpOnHotspot:
pressed = true
anim_p.play("success")
else:
pressed = true
anim_p.play("fail")
func _on_ArrowUp_area_entered(area):
if area.is_in_group("listener"):
Global.arrowUpOnHotspot = true
func _on_ArrowUp_area_exited(area):
if area.is_in_group("listener"):
Global.arrowUpOnHotspot = false
func _on_AnimationPlayer_animation_finished(anim_name):
if anim_name == "success":
queue_free()
if anim_name == "fail":
queue_free()
