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0 votes

Hello everybody!

I would like to know how to save the current state of the particle system so that later I can load them the same way they were.

Can you help me please?

Godot version 3.5
in Engine by (12 points)

1 Answer

0 votes

I don't think there is a normal way to do that, but there is a hacky way. You can start timer when particle starts emission, and get a time when You want to freeze your particle state. You can then use this time as preprocessproperty in particle. This property simulates a state particles would have after certain amount of time

by (8,188 points)
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