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0 votes

I'm trying to convert a memory game into a Guess Who style game.

I'm trying to call two variables (face and back) from one script, Card.


extends TextureButton

class_name Card

var face
var back


extends Node

var f = Card.face
var b = Card.back

When I run the game to test it, the error in the title pops up, both for 'face' and 'back'.

Does anyone know how to fix it?

Godot version Godot v.3.4.5
in Engine by (17 points)

1 Answer

0 votes
Best answer

You are trying to use Card as a singleton/autoload. You need to use an instanced Card object instead:

extends Node

func something():
    # Get a node that inherits `Card` from the scene tree
    var my_card = $MyCard
    var f = my_card.face
    var b = my_card.back
by (286 points)
selected by
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