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I've been doing this for quite a while now, simply because it makes my code so much cleaner and easy to read, but I'm not quite sure if this is a bad practice. I started doing this because I saw some code written in gdscript which used preload(), which isn't a thing in C#.

Does using ResourceLoader.Load() at the top of the script to declare a PackedScene variable affect in a negative way the performance of my game?

Here is an example code in C#:
PackedScene chicken = (PackedScene)ResourceLoader.Load("res://Assets/Scenes/Animals/Chicken.tscn");

Thanks in advance!

Godot version 3.2.3
in Engine by (149 points)

1 Answer

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No, unless you do it once at when the game starts or scene switches.

ResourceLoader.Load is an I/O operation, which loads content from disk. So just don't put it into the Process(float delta) method.

by (1,081 points)
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