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Asked By
zenbobilly
Is there any way to adjust the time between you typing and GODOT automatically parsing your GDScript ? I find it very annoying that errors keep popping up before I’ve even finished typing the statement and I can’t find a setting to adjust it.
Go to “Editor” top dropdown, “Editor Settings”, then under “Completion” adjust “Idle Parse Delay” to your taste.
Thank-you, but can you turn it off completely (max. is 10 seconds) and manually cause a parse ? Now when an error appears, it takes a really long time for it to detect that it is no longer the case!??!?!