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Asked By | AnntAgonizer |
I’d imagine it’d be a pretty performance costly thing to employ due to their heavy reliance on so.eqhay complex calculations like collision detections or physics, particularly when there’s more than 1 with each of them having no visibility. Though that’s assuming they check that stuff every frame like a raycast or a _physics_process or _process command. Do they do that? Or do they do something else to optimize that stuff?