Hello!
I was trying to make an endless runner type of game, but ran into difficulties using for loop to connect signals to the script. I tried manually connecting too, but it still throws the same error. Any help is appreciated.
Code:
Level code(Yes my endless runner game has levels):
extends Node2D
export (int)var speed = 200
var start = false
func spikes_action():
print('dead')
func _ready():
randomize()
for spikes in $Map/Spikes.get_children():
spikes.connect('spikes_action', self, 'dead')
$Map/Goal.connect('goal_action', self, 'level_completed')
func _physics_process(delta):
if Input.is_action_pressed("toggle_gravity"):
start = true
if start == true:
for things in $Map.get_children():
things.position.x -= speed*delta
func goal_action():
print('Done!')
Spikes Code:
extends Area2D
signal dead
func _on_Area2D_body_entered(body:Node):
if body.is_in_group('Player'):
body.queue_free()
emit_signal('dead')
Goal Code:
extends Node2D
signal level_completed
func _on_Area2D_body_entered(body:Node):
if body.is_in_group('Player'):
emit_signal("level_completed")