+2 votes

This was the piece of code that worked in godot 3.5 but it doesn't seem to have linear interpolation or am I wrong? ples help

velocity_ = velocity.linearinterpolate(direction * speed, accel * delta)

Godot version 4
in Engine by (23 points)

1 Answer

+2 votes

It got shortened into lerp

velocity_ = velocity.lerp(direction * speed, accel * delta)
by (1,122 points)
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