0 votes

I need to apply this shader: (https://godotshaders.com/shader/2d-wind-sway/) to sprite3d

Godot version 3.5
in Engine by (20 points)

1 Answer

+1 vote
Best answer

You can use a Sprite3D too but MeshInstance is better

  1. Create MeshInstance
  2. Set Mesh to Quad mesh
  3. Set New ShaderMaterial
  4. Attach Shader

in the shader

  • change shader_type canvas_item; to shader_type spatial;
  • change render_mode blend_mix; to render_mode blend_mix, unshaded;
  • add uniform sampler2D albedo_texture : hint_albedo;
  • add the following function


void fragment() {
    vec4 result = texture(albedo_texture, UV);
    ALBEDO = result.rgb;
    ALPHA = result.a;
  • set albedo_texture
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