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0 votes

Hi,

I'm trying to make my 2DKinematic Character as controllable as possible.

In order to do this, I want to use moveandcollide(), and write my own logic for handling collisions.

I'm running into quite a few issues, as everything doesn't just work with a magic wand via this method. It would be very helpful to see how moveandslide() uses moveandcollide().

Can anybody help me with this? Are there any C#/C++ docs?

Godot version 3.5
in Engine by (29 points)

1 Answer

+1 vote
Best answer

The "C++ docs" are the source code. You can see how move_and_slide() is implemented by looking at the source:

https://github.com/godotengine/godot/blob/3.5/scene/2d/physics_body_2d.cpp#L1121

by (22,191 points)
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