why do some objects sometimes appear to be behind other objects, even when they are not positioned as such?

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:bust_in_silhouette: Asked By Harroy11

I would like the capsules to always appear to be on top of the plane, no matter how my camera is looking at the scene.

This can happen when shader of one of the meshes uses some custom DEPTH calculation. How is the plane mesh handled ? Did You try to place it slightly lower on Y axis, so object position is lower than Player and enemy ?

Inces | 2022-09-06 16:43

Yes, it did not work.

Harroy11 | 2022-09-06 21:29

Are they just materials with coloured albedo, or are they custom shaders ?

Inces | 2022-09-07 14:26

Just a colored albedo.

Harroy11 | 2022-09-07 15:57

sorry, I don’t know what is causing this. You can cheat it by marking depth test to never ( one of flags in material properties ). This will prevent objects from ever being obturated by anything.

Inces | 2022-09-07 17:21