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Asked By | jerryjrowe |
I have a player that aims and shoots bullets.
The bullets are an instantiated node of type RigidBody2D.
When I instantiate the bullets, I have no trouble rotating them to the correct appearance in any direction.
When the bullets hit anything else (players, walls, and so on), they bounce properly, as per the physics_material_override.bounce property, since I set it to 1.
But when the bounce occurs, the bullets still faces the same direction. A fireball fired with a trajectory of (1,1) will still be facing that direction even after reflecting off a wall.
I would like to rotate the whole object to the correct orientation, but do not see how. I want to just get the built-in vector2.bounce() function to work, but I don’t know how to get collision data from a RigidBody2D. (All sources I find assume you’re using a KinematicBody2D object with move_and_collide, and not a RigidBody2D object with integrate_forces, which is what I am using.)
Halp?