+1 vote

I have a scene consisting of two buttons, each emitting a signal when pressed. When they are run them in "run current scene" they work as expected. However, when I load the scene from "gettree.changescene()" the buttons don't react to being pressed. What is the problem?

Godot version 3.5
in Engine by (38 points)

We need to see more of how the project is organized.

Nevermind I solved it

How did you solved it? I have the same issue

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