Okay so I can’t figure this out.
I have an animation player that brings up a “stage select” menu where options and icons expand on load. Works great. Logic is fine.
I also have an “exit” screen you can go and leave the game from. However, when loading this scene and then returning to the stage select from it, my animations don’t run and stop halfway through one window! Makes no sense because it does not do it from the other scenes at all. Reset on save is also checked in the editor and i have even tried updating that setting in the code at ready.
Is this a 3.5 bug perhaps? I am using the exact same scene change function for all of the scenes.