I want to create a tilemap composed of two layers. A front layer with collision and a background layer without collision. This two layer will contain the same tiles.
In Godot 3.5, collision was defined in the tilemap node so I can perform this easily. Now it's defined in the tilesets and I cannot figure out how to do the same thing.
Can I create a single tilemap node with two layers from the new layer system and be able to disable collision in one of them ?
If not, can you create two tilemap sharing the same tileset but deactivate collision for one of them ?
Thank a lot,