I have a "3D in 2D" setup, very much like in this asset, where a 3D viewport (with an always update mode) is used as a texture for a 2D sprite node.
When the scene is loaded, I see a significant (~1s) delay between when the whole scene is shown, and when the viewport is rendered. Is there a way for the scene tree to wait for the viewport to render, and only then show it all?
Example:
