Thank you,
but this is related with AnimatedSprite, this cant work in normal Sprite.
generally i can use $Sprite.hframes * $Sprite.vframes
i have 8 frames, if i will export sprites with packed then i will get 3 * 3 = 9, but i dont need last frame
i can use spritesheet with packed but i need use like this, $Sprite.hframes * $Sprite.vframes - 1
i can use spritesheet 1 row and 8 column or reverse, ( 1 * 8 = 8 ).
or i using AnimationPlayer and have 0.1 second between every frame, i can get $AnimationPlayer.current_animation_length