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I have a scene with a Path2D that some agents follow. The scene script has a function that the agent script uses to get Path2D info like closest offset and direction.

Now I created an inherited scene to make exactly the same but with a different path. This scene uses the same 2 scripts but I changed the Path2D curves.

I noticed that this changed the original scene Path2D, but the position is different. Now, when I play the new scene, the agent is following the original scene Path (which is the same but in a different position). I tickled the Local To Scene in the Path2D resource and even created a new Path2D and referenced its name from the script instead of the old one, but the agent keep following the original path (even though is not longer referenced anywhere)

What am I doing wrong?

Godot version 3.5
in Engine by (12 points)

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