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I have a KinematicBody2D that stays stationary most of the time. If another KinematicBody2D moves into it by using move_and_collide(), the moving object will be able to know that it has encountered a collision since the method's return value is not null. But I can't figure out if there is a way to also know a collision occurred from within the stationary KinematicBody2D itself. Of course I could always send the messages between the bodies manually, but is there a built in way to detect this?

Godot version 3.5
in Engine by (15 points)

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