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How can I connect the signal joy_connection_changed in c#?

Is there a way to get the Input singleton reference so that I can connect the signal?

Thanks in advance!

Godot version 3.5
in Engine by (36 points)

1 Answer

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Best answer

Hi petr0m,

here you go:

public override void _Ready()
    Input.Singleton.Connect("joy_connection_changed", this, nameof(OnJoyConnectionChanged));

private void OnJoyConnectionChanged(int device, bool connected)


This will give you the Id of the Gamepad and tells you if its connected or removed.

But yes, this was not obvious. I had to read the docs too:

by (1,081 points)
selected by

Awesome, thanks this worked!

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