This is maybe endemic to game development, but I seem to find a dozen articles about how to do everything but what I am trying to do with timers.
Right now my goal is just to get the timer to countdown and the text label to show that happening. I have a gamemager with the timer object and label that now holds a static value of x seconds.
In game manager script I have created the variable so:
onready var Timer : Label = get_node("TurnTimer/TurnTimerLabel")
And that currently static label is in the sidebar UI. I need eventually to have that reset at every end turn when it hits 0 or if the End Turn button is pressed.
But no tutorials I have looked at address this. If I can get this answer it may fill in some blanks about how this all fits together and I could move ahead.