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0 votes

Hye everyone,

I am making an Addon and I have created a MenuButton. Every time I restart Godot, the items in the PopupMenu of the MenuButton multiply. The code is simple.

func _ready() -> void:
init_FileMenu()

func init_FileMenu() :
var menu = fileMenu.get_popup()

menu.add_item("New Tree")
menu.add_item("Open...")
menu.add_separator()
menu.add_item("Save")
menu.add_item("Save as")
menu.add_separator()
menu.add_item("Close")
menu.add_item("Close all")

menu.connect("id_pressed", self, "_on_file_menu_pressed")

Screen

Good Day,

Godot version V 3.5
in Engine by (87 points)
edited by

1 Answer

0 votes

I still don't understand where the problem comes from but I found the solution by doing a menu.Clear() at the beginning of the code.

by (87 points)
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