The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

Hye everyone,

I am making an Addon and I have created a MenuButton. Every time I restart Godot, the items in the PopupMenu of the MenuButton multiply. The code is simple.

func _ready() -> void:

func init_FileMenu() :
var menu = fileMenu.get_popup()

menu.add_item("New Tree")
menu.add_item("Save as")
menu.add_item("Close all")

menu.connect("id_pressed", self, "_on_file_menu_pressed")


Good Day,

Godot version V 3.5
in Engine by (87 points)
edited by

1 Answer

0 votes

I still don't understand where the problem comes from but I found the solution by doing a menu.Clear() at the beginning of the code.

by (87 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.