I am coding a basic first person shooter and I have a bug
whenever I run the debugger, the gun's translation is really weird. Whenever I move it down to where the hip might be, when i run the game, it goes on the top, where the head would be. I have the gun as a child of Head and camera. Both are where the head would be (which is common sense). I tried making it a child of Head only but the problem persists. If i make it a child of my kinematicbody node then it stays where it is but this means that I cannot move the gun and the camera at the same time.
how do i fix this?
thanks in advance to whoever helps me