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0 votes

cannot connect to button's signals, cause error "Object NULL" - Why?
Screen from GD Engine

extends LineEdit

onready var But = $Camera2D/Button

func _ready():
    var m = self.text
    var But = $Camera2D/Button
    print(But) #[Object:null]
    But.connect("button_down", self, "_g")

func _g(text):
Godot version 3.5 Stable
in Engine by (12 points)

1 Answer

0 votes

It's because $Camera2D/Button doesn't exist.

Start typing "$Cam".., and then see what the auto-complete brings up.

by (1,055 points)
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