0 votes

Hi, I'm new at Godot -and in programming in general- and I can't figure out how to do this, I already read the documentation and still can't get it.

This is all I have at te moment:

extends Area2D

onready var _player = $AnimatedSprite

func _ready():
_player.play("Idle")

func onplayeranimationfinished():
if _player.frame == 299:
_player.play("SitDown")

Godot version 3.5 Stable Custom Build
in Engine by (12 points)

1 Answer

0 votes
func on_animation_player_animation_finished(animation):
       _player.play("SitDown")

that is it.
If You want to check for specific animation You can also insert
if animation == "Stand"

You did connect AnimationPlayer signal correctly, didn't You ?

by (8,101 points)
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