I've got a mouse with a wheelleft and a wheelright buttons. They work fine in games but I can't detect them using Godot.
I'am using GD Script and I tried the code below with Godot 3.4.4 and Godot 3.5.1
Note : All the other Mouse butttons are detected correctly.
Thanks for any help.
Code to reproduce the bug :
func _input(event: InputEvent) -> void:
if event is InputEventMouseButton: # Read Mouse Buttons
print ("Mouse Button Event = ", event.as_text())