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0 votes

Sphere painting with decals

I am trying to paint a sphere's surface using a RayCast.

Originally, I used decals to accomplish this, but it was crashing a lot due to an engine bug, and Calinou advised me to use PlaneMesh as decals are very inefficient for this task.

Calinou quote

My issue is that I have no idea how to use PlaneMesh. How would I utilize PlaneMesh in this way?

Godot version 4.0 Beta 3
in Engine by (29 points)

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