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0 votes - Video with problem

Why trail isnt at the mouse position?

extends Line2D

var lenght = 5
var point = Vector2()

 func _physics_process(delta):
     global_position = Vector2(0, 0)
     global_rotation = 0

    point = get_parent().global_position
    while get_point_count() > lenght:
Godot version 3.5.1
in Engine by (14 points)

1 Answer

0 votes

Try reset your line2D transform in the inspector

or change this "globalposition = Vector2(0, 0)" to globalposition = getglobalmouse_position()

by (286 points)
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