extends Area2D
export var road_side = "left"
var timer = "timed"
func _ready() -> void:
position = Vector2(0, 0)
func ifdonkeyentered(body):
queuefree()
func process(delta: float) -> void:
while timer == "timed":
print("test 2")
if Input.isactionpressed("uiselect"):
if roadside == "left":
position += Vector2(3, 0)
roadside = "right"
timer = "timing"
yield(gettree().createtimer(0.5), "timeout")
timer = "timed"
else: if roadside == "right":
position += Vector2(-3, 0)
roadside = "left"
timer = "timing"
yield(gettree().create_timer(0.5), "timeout")
timer = "timed"