Hi there!
I have the doubt about which version should I use for a 3D project in terms of compatibility with all platforms, I know that Godot 4 uses Vulkan (which is better and faster for 3D) without the possibility to use GLES 3 for compatibility until Godot 4.1
The project will take around 2 years so there is sufficient time to get the stable release of Godot 4 and even to get 4.1 released too
So, for a 3D project aiming to all platforms, is possible to target all them with Godot 4 or for compatibility will be better start the project with Godot 3.x branch?
Mobile targets are the less important ones for that project, but I'm worry about compatibility with Vulkan on PCs and specially Consoles