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0 votes

I don't want the camera to follow the player from other axes, for example when the player is jumping I want the camera to stay in its position

Godot version 3.5
in Engine by (15 points)

1 Answer

0 votes
Best answer

Put a script on the camera:

extends Camera

export (NodePath) var player  # assign the player node here

func _process(delta):
    camera.transform.origin.z = get_node(player).transform.origin.z
by (22,191 points)
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