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0 votes

For some reason, loading PackedScenes doesn't work.
When loaded, the "prefab" is invisible.


func spawn_new(nameOf: String) -> void:
    var packedScene = load("res://scenes/prefabs/fishes/" + nameOf + ".tscn")
    var obj = packedScene.instance()

    obj.spawnManager = self
    obj.scoreManager = scoreManager

    get_parent().call_deferred("add_child", obj)
Godot version 3.5.1
in Engine by (12 points)

1 Answer

0 votes

replace this "load" with a preload, maybe it will solve the problem.

by (286 points)
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