load() does not work

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:bust_in_silhouette: Asked By Hanselkek

For some reason, loading PackedScenes doesn’t work.
When loaded, the “prefab” is invisible.

Code:

func spawn_new(nameOf: String) -> void:
	var packedScene = load("res://scenes/prefabs/fishes/" + nameOf + ".tscn")
	var obj = packedScene.instance()
	
	obj.spawnManager = self
	obj.scoreManager = scoreManager
	
	get_parent().call_deferred("add_child", obj)
:bust_in_silhouette: Reply From: Cire_arievilo1

replace this “load” with a preload, maybe it will solve the problem.