For some reason, loading PackedScenes doesn't work.
When loaded, the "prefab" is invisible.
Code:
func spawn_new(nameOf: String) -> void:
var packedScene = load("res://scenes/prefabs/fishes/" + nameOf + ".tscn")
var obj = packedScene.instance()
obj.spawnManager = self
obj.scoreManager = scoreManager
get_parent().call_deferred("add_child", obj)