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Does tiling textures on a 3d object work in the 2.x branch? I can't get any of my textures to tile no matter what settings I play with.

in Engine by (274 points)

Did you check ON on "Repeat" flag of texture?

Yes in the texture options it is checked along with mipmapping and filtering. In Unity you can change the x and y tiling on a material is this not the same with godot? The UV settings on the material does nothing.

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