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0 votes

here is my code can u repair it?
extends KinematicBody2D

var speed = 100
var motion - Vector2(0, 0)

func ready():
set
physics_process(true)

func physicsprocess(delta):
if Input.is
actionpressed("uileft"):
motion.x -= speed * delta
elif Input.isactionpressed("uirigth"):
motion.x += speed * delta
elif Input.is
actionpressed("uidown"):
motion.y -= speed * delta
elif Input.isactionpressed("uiup"):
motion.y += speed * delta
else:
motion.y = 0
motion.x = 0
move
and_slide(motion)

in Engine by (12 points)

1 Answer

0 votes

I assume your error is here:

var motion - Vector2(0, 0)

That should probably be:

var motion = Vector2(0, 0)
by (22,704 points)
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