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Asked By | ywaby |
refer article from Hairibar.Ragdoll page 18.
here is my code
k=angular_stiffness/(delta*delta)
k=get_inverse_inertia_tensor()*k
d=?
move_to=rotation_to(basis,target_transf.basis) #move_to is quaternion
target_vel=rotation_to(target_pre_transf.basis,target_transf.basis)/delta
var vel_diff=target_vel-get_angular_velocity()
force=k*move_to+d*vel_diff
apply_torque(force)
my confuse is how to use inverse_inertia_tensor. and how to calc k,d ?