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Asked By | dbldbli |
plz can anyone help my this is the script
extends KinematicBody2D
var motion = Vector2()
var speed = 150
var gravity = 100
var dir = -1
func _ready():
pass
func _process(delta):
motion = move_and_slide(motion,Vector2.UP)
pass
func _physics_process(delta):
motion.x = speed * dir
if is_on_wall():
dir *= -1
$Sprite.flip_h = !$Sprite.flip_h
if is_on_floor() == false:
motion.y += gravity
pass
the problem here the enemy gliching in the wall and go left and right in the same place
What should I do ?
One suggestion: move the code motion = move_and_slide(motion,Vector2.UP)
to the _physics_update()
function, since that’s where the collision calculations are performed.
Ertain | 2022-11-11 04:48
thank you very much but i change the code
motion = move_and_slide(motion,Vector2.UP)
to
_physics_update()
but it say error Maybe I don’t understand what you mean
error(14,1): the method “_physics_update” isnt declared in the current class
dbldbli | 2022-11-11 08:50