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0 votes

I've noticed that in the Project Settings, there is a way to change the physics fps. What i'm wondering is if i can somehow set that in GDscript so i can make a menu around it for people to use so the game doesn't stutter if they have an unusual monitor refresh rate.

Godot version 3.5.stable
in Engine by (27 points)

1 Answer

+1 vote

To set the fps use
Engine.target_fps = some_number
for idle fps or

Engine.iterations_per_second = some_number

for physics fps.

Note that lowering physics fps below 60 can lead to stuttering.

by (2,018 points)
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