Error 126 and WWISE integration

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:bust_in_silhouette: Asked By Haxen

I recently have been trying to make WWISE work for our Godot-based Point and Click adventure. Unfortunately, I have not been able to make it past the first steps without getting ominous errors. I am not well-versed in coding and engines in general, so I’ve been left in the dark a little bit here.

This error occures everytime after I try to verify that WWISE has been integrated by the WWISE Godot Integration App.

modules/gdnative/gdnative.cpp:510 - No valid library handle, can’t get
symbol from GDNative object modules/gdnative/gdnative.cpp:417 - No
valid library handle, can’t terminate GDNative object Godot Engine
v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org OpenGL ES
3.0 Renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 Async. shader compilation: OFF

Can’t open dynamic library:
C:/Users/bpiet/Documents/Persönlich/HdM/GodotTest/GodotTestWWISE__2/wwise/bin/win64/debug/WwiseGDNative.dll,
error: Error 126: Das angegebene Modul wurde nicht gefunden. (The specified module was not found)

These messages occur after I start scene. Now I haven’t tried to go fruther, ignoring the message. It is important to note that WwiseGSNative.dll excists in my files.

I’d love to know how this Error is fixable.