The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

So I have a game with a Options Menu and I want to make a toggleable button, works just fine, btu when you toggle the button and change scenes the button will reset to not pressed ;p

Godot version 3.4.4
in Engine by (25 points)

1 Answer

0 votes

One way would be to store the state of the button somewhere that won't be lost during a scene change. The most obvious choice is an AutoLoad script. So, something like:

  • Create an AutoLoadcontaining a variable representing the button's state
  • Each time the button's state changes, update the variable in the AutoLoad with the new state
  • After changing scenes, retrieve the latest state from the AutoLoad and set it on button
by (22,674 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.